DeSmuME FAQ 0.9.10
Download DeSmuME for Mac & read reviews. Nintendo on a Mac. Download File List - DeSmuME #osdn.
This FAQ holds a list of many commonly asked questions about DeSmuME.
If you need information about an older version, refer to one of the older FAQs for that version:
If the FAQ is unable to answer any questions you have, then please make sure that you also consult the manual. If this doesn't help, either, post your question on the forums. If it seems that the forum functions according to arbitrary or subtle rules, then it is because it does, and it you may get an inkling of them here: How To Ask Questions The Smart Way
Also keep in mind that DeSmuME is a powerful tool and can't work by magic; it requires some careful operational skills. Think of a cross between a dental drill, a helicopter, and a swiss army knife.
Pokemon questions
We put these at the top, hoping that it will cover 90% of questions and cut down noise in the forum.
How to get to the menu in Pokemon?
You may remember these screens, which you skipped? [1][2]
For extra credit, contemplate why this might have changed.
The main game graphics are missing! The screen is black!
Make sure you are using the latest version of the emulator.Delete your ini file and re-run the emulator.Quit using patched roms. Remove the AP (Anti-piracy) patch from the rom.Quit using cheats.Use/dump external firmware/BIOS.
Why can't I play Pokemon Diamond / Pearl / HeartGold / SoulSilver / Black / White ? Why aren't they supported?
We are not going to support these games. Don't waste time asking, it will only make us angry. If you can't make it work, then give up and go buy the cart. gbatemp.net and ds-scene.net may be more interested in this topic.
If you create new threads in our forum about these games, don't be surprised if they get closed or deleted depending on how obnoxious they are.
When I beat the Pokemon league, I can't save the game because a save already exists and it can't possibly save another.
Next time, try saving earlier and dont ignore this warning: [3]
When I beat the elite four, the game saves and resets and it tries to start a new game!
Next time, try saving earlier, and if it doesnt work, think hard about whats going to happen, and try the suggestions under 'I am having any problem whatsoever!' which used to be at the top of this file, but we had to put other Pokemon questions even higher.
I got to the end of Pokemon and now I can't reset and load my save file!
Too bad. Next time if you're going to play a game that requires that you make in-game saves consider making sure it works before you invest that much time in it.
Big Questions*I am having any problem whatsoever! For instance, files aren't being created, but this also includes every other problem! What should I try first?*
The emulator crashes / freezes
DeSmuME is not perfect yet. Sometimes nothing will work and you're just out of luck. Here are some things you can try:
If it really doesn't boot up no matter what you try, you can submit a bug report for the game on the Sourceforge bugtracker.You might also find ways to patch the games to work better on emulators by searching on the internet, but that is not something you should seek help with on the DeSmuME forums.
My computer overheats and freezes or reboots while using desmume!
This is not desmume's fault. Check for dusty fans, malfunctioning power control software, and update your video drivers.
Graphics / screens are missing, corrupted, swapped, switched, or black!
Every button I press is shown on the screen! Or, a counter that keeps going up is displayed!
View > HUD > Uncheck display input
DeSmuME runs too slow!
Yeah, for you and everyone else. New releases may always be a step backwards in some (or many) cases from earlier releases in terms of speed. There is a delicate balance between compatibility and speed and sometimes one advances further than the other.
I will be frank: DeSmuME focuses more on compatibility and perks than on speed. Our philosophy is, you can always mow some extra lawns or babysit some more rugrats to buy upgrades for your computer; but there's nothing you can do to fix compatibility and perks. We take care of our side of things, so you should take care of yours.
At any rate, here is the master list of tricks to speed things up:
What is the turbo button / speed up button / magic fast-forward button?
Try disabling the speed limiter and crank up the frameskip setting. They are both found in the config menu. Don't expect any miracles, more than 1.5 the base speed is unlikely.
Savegames and SavestatesEvery time I run DeSmuME, my save files are gone and I have to start over
See #Every_time_I_run_the_program_my_settings_are_gone.21_I_have_to_keep_entering_them_over_and_over.21
My saved games are gone when I upgraded!
In 0.9.5, the default location for .dsv files changed. Older versions would use the rom directory; and now in Windows it is the directory that the emulator runs from; and in O SX/Linux it is ~/.config/desmume. In Windows, use the path configuration to point to wherever your .dsv files are or copy them to the new spot. If you've been running into problems with this you can probably verify it by searching for *.dsv on your hard disk and finding duplicates. Be careful when copying files around that you don't overwrite files unintentionally.
In 0.9.6 some save files are invalidated due a change in emulation. There is really nothing you can do about this. What's worse, the game will detect that its save data is invalid and wipe it when it boots up. So if you're reading this, it's too late for you. You should have heeded the warning we put on our press release.
The only known game which does this is Dawn of Sorrow, but there may be others.
Why does this game fail to save? / I get the error 'Data could not be accessed. Turn off the power and reinsert the DS card.'
You may have data laying around from older versions of DeSmuME. If you can cope with starting over, try deleting all relevant .dsv and .sav files. Recovering that data for use in new emulators is an advanced, and older topic: check old versions of the FAQ.
A few games save files fail to autodetect. Here is a list of the cases we know:
If you find any other game for which automatic savetype detection does not work, please let the developers know by posting on the forum or submitting a bug. If you want to fix it yourself, you may need to manually specify the correct save type for your game. Consult the manual for details on how to do this for your platform. You may also consult http://www.advanscene.com/ to easily identify the save type for your game.
Additionally games using flash memory wont save due to that save type simply not being implemented fully. Here is a partial list of those:
Can I use my save states across versions?
Mileage may vary. Due to constant internal changes in DeSmuME, it is possible that a save state created with one version may not work with another version of DeSmuME. Savestate compatibility is preserved wherever possible, but it is not always possible. Please note that for easily confused gamers, the use of SAVESTATES is discouraged, as these are likely to break between emulator versions. Instead use SAVE FILES. These are likely to survive between emulator versions. This means that you will have to use save points within the game. SAVE FILES are stored in .dsv files. Also, see this article for further details: Savefile or savestate
Savestates from 0.9.5 loaded in 0.9.6 may suffer from silenced audio or flipped screens. Try playing the game for a while to see if it fixes, but you probably should have heeded the advice above.
Can I convert a save file from ideas or no$gba nocash or my flash cart to DeSmuME .dsv? or from a .duc or any other save file format?
Target format should be DeSmuME or RAW
(* Step 3 is not always necessary, if you are smart and lucky, however, it will never hurt to do it, unless you pick the wrong size)
Can I convert a DeSmuME .dsv to No$gba or Nocash .sav savefile?
Troubleshooting and ErrorsEvery time I run the program my settings are gone! I have to keep entering them over and over!
Don't run DeSmuME from the zip file you received it in. Extract it to your desktop and run it from there.
My DeSmume window disappeared! / I can hear sound and it is in the taskbar but I can't see the window!
Delete your ini file. This is caused by exiting the app while you have executed win+d show desktop mode. Desmume tries to remember the window position, but windows implements show desktop by setting the window position to something like x=-32000 and so that gets saved. There is supposed to be some code to handle that case, but I guess it is not working well. This is a problem in many windows apps and this solution will usually fix it. If you don't want to lose all the other settings in your ini file, poke around in it and find the offending items which should look like this:
Delete the -32000 items
Why does my touch screen not work? Oh yes you did read my mind, I was using external firmware
It's a bug. It is not a high priority since nobody yet has proven that they actually need the external firmware.If there was a way around it, I would've just told you.You may observe this error as incorrect touch screen coordinates, or totally failing touch screen.
I have a gameplay related question
Please check a site like http://www.gamefaqs.com, and don't post gameplay related questions on the forum or IRC *unless* you believe there is a bug in the emulation of DeSmuME.
Why doesn't OpenGL 3D work in Linux?
Blame NVIDIA and AMD for putting out shoddy and/or closed source drivers. Then switch to software rasterizer.
Why doesn't OpenGL 3D work in windows?
Update your video card drivers.
Using The EmulatorWhat are the minimum hardware requirements for DeSmuME?
From a purely technical standpoint, there are no real minimum requirements. However, for bearable speeds in most games (with a few exceptions), you would need at least the following:
What are the recommended hardware requirements for DeSmuME?
The following configuration should assure that almost every game can be played at full speed:
There are several different DeSmuME executables available. Which EXE do I use?
[Windows] For most users, the best version to use is the 64-bit build. Most modern setups will support the 64-bit build, and it should always be your first choice in DeSmuME EXEs. However, if the 64-bit build doesn't work out for you, there are also the standard 32-bit and 32-bit non-SSE2 builds to choose from. Also, if you are a developer, you can use the dev build.
Does DeSmuME make use of multiple CPUs or multiple CPU cores?
[Windows / Mac / Linux] Yes, DeSmuME takes advantage of multiple CPUs/cores. However, multiple CPU support varies with each port, so some ports may have different performance than others. Also note that, in general, DeSmuME benefits more from few fast CPUs than from many slow CPUs. For example, a dual-core 3.4GHz CPU will run DeSmuME much faster than an 8-core 1.7GHz CPU.
Can I force DeSmuME to 'detect' an arbitrary number of CPUs?
[Windows / Mac / Linux] Yes, you can configure DeSmuME's CPU core detection. By default, DeSmuME automatically detects the number of CPU cores in your system, but it might be useful to force DeSmuME to detect one core and run it like you were using a single-core CPU system. It might also be useful to force DeSmuME to detect more cores than what your CPU actually has. In any case, there is a limit to how many CPU cores any given feature will take advantage of. For example, SoftRasterizer has a maximum limit of 32 threads it can use for processing 3D graphics.
What do the three numbers or the percentage in the FPS display mean?
[Windows] The first is your actual FPS which is how fast the emulator is running on your system. If it is less than 60 then you need speed hacks or a more powerful CPU. The second is the 3D FPS, which is a rough gauge of how fast the game is supposed to be running. If you are seeing 60/15 then the game will feel slow because it is sloppily coded but there's NOTHING YOU CAN DO ABOUT IT short of turning off speed throttling and playing at 100fps. The final number is the ARM9 load average, and for your purposes, it is the same as the second number. Don't start bragging about how your DeSmuME runs at 99% or you will be laughed at.
The ARM9 load average became imprecise at some point. In 0.9.7 it will be more precise, and be accompanied by an ARM7 load average.
How can I make the DS screens better fill my widescreen monitor?
[Windows / Mac / Linux] By default, the two DS screens are arranged in a vertical layout, which is ill-suited for filling a widescreen monitor. However, DeSmuME allows you to arrange the DS screens in a horizontal layout. Alternatively, you can choose to display a single DS screen on your monitor.
Does DeSmuME support full-screen mode?
[Windows / Mac] Yes, you can display the DS screens in full-screen mode.
Is it possible to display each DS screen in separate windows?
[Mac] Yes, you can display each DS screen in separate windows. In Mac DeSmuME, choose File > New Display Window so that you have two display windows. Then for the first window, choose View > Display Mode > Main, and for the second window, choose View > Display Mode > Touch.
Is it possible to display each DS screen at different sizes within a single window?
No, you cannot display each DS screen at different sizes within a single window. Do note that there is a very strong chance that this particular feature will never be implemented in any future version of DeSmuME.
How do I customize the appearance of the emulated DS video output?
[Windows / Mac / Linux] Each port supports most or all of the video output settings, but have different user interfaces for changing these settings.
How do I enter 'cheat codes' in DeSmuME?
There are two types of cheat codes: Action Replay and 'raw' or 'internal' cheats. The 'raw' or 'internal' cheats include cheat-finding facilities where you may manually search for and alter the memory positions which work to your advantage. There's an excellent article on 'raw' or 'internal' cheats in the wiki on Using Cheats in DeSmuMe . For Action Replay Cheats, You can find codes for the NTSC games at http://us.codejunkies.com/Departments/DS-and-GBA.aspx and for the PAL at http://uk.codejunkies.com/Departments/DS-and-GBA.aspx.
Can DeSmuME emulate the DS microphone?
[Windows / Mac / Linux] Yes, DeSmuME can emulate the DS microphone. However, microphone emulation may not be fully supported in all DeSmuME versions.
If you are using a simulated microphone, you will have to experiment with the microphone hotkey timing. Each press of the hotkey simulates audio running through the DS microphone. Some games like quick tapping, others like longer presses. Learning the hotkey timings for your particular game is not an exact science, so you may need to experiment for a while until you finally get it to work.
TIP: Remove the 'wind deflector' that comes with most microphones these days for better results.
Does the 'GBA slot' option let me play GBA games?
No. A 'real' DS can use the gba slot to play gba games, but DeSmuME does not emulate this. But a 'real' DS can also use the gba slot to access gba roms and sram so that ds games can import savefiles; and that part is emulated by DeSmuME. If you are looking for a Game Boy Advance (GBA) emulator, perhaps you can try mednafen or VisualBoy Advance.List_of_Nintendo_DS_games_with_GBA_connectivity
How do I 'Close the DS' like in Zelda when you have to draw the crest and then mash it into the map?
[Windows / Mac / Linux] This can be done by using the 'Lid' control. By default, the Lid control is Backspace on your keyboard.
How do I use the stylus (pen) to 'touch' the screen?
[Windows / Mac / Linux] By default, your left mouse button is configured to control the DS stylus. Simply left-click the DS touch screen to emulate touching the DS stylus at that touch screen location.
Can I run 2 sessions of the emulator linked together as if two different NDSs linked ?
No. A real NDS uses WIFI for multiplayer, and that isn't emulated in DeSmuME yet. Also, look at the questions on WIFI Support
How can I touch two points on the screen at once, as required by Hotel Dusk or Phoenix Wright?
One user got past this by first switching on one of the switches, then pausing the game, and sort of switching on an imaginary switch in the middle of the two switches while manipulating the frame advance hotkey. See, gbatek says that when two points are touched, that the hardware appears as if the average of the two points is actually pressed. But the game expects you to touch them at not-exactly-the-same-time.
Here is a thread discussing it in Phoenix Wright where you may get a different description of this technique: Thread
How can I run homebrew games that require DLDI patching ?
Games will be automatically DLDI-patched, but to get file access working, you must activate the slot-2 CompactFlash add-on and specify either a directory to read from or a FAT image (see DLDI below). On Windows, click Emulation -> GBA slot, choose 'MPCF Flash Card Device', and then specify a path or an image. The --cflash-image and --cflash-path command-line options are also available. Be warned that directories containing many files can take a long time to load.
Wi-Fi and WFCDoes DeSmuME support Wi-Fi?
Wifi is not supported. It isn't finished yet, it is experimental, and you're better off not wasting your time trying to use it. Don't bug us on the forums when you discover that it doesn't work; that's what 'not supported' means.
What is WFC / Nintendo WiFi Connection?
Burn program for mac free download. See the article Nintendo wifi config utility for more information.
General QuestionsWhat does DeSmuME emulate and on what systems?
DeSmuME attempts to emulate, as faithfully as possible, the Nintendo DS and Nintendo DS Lite handheld game consoles (NDS). It currently runs on Windows, Linux, and Mac OS X. DSi is not supported.
Will DeSmuME ever support Nintendo 3DS/2DS emulation in the future?
Most likely, DeSmuME will not support the emulation of the Nintendo 3DS or Nintendo 2DS in the future. The hardware of both a 3DS and a 2DS are very different from an NDS, so emulating a 3DS/2DS would require making a whole new emulator.
What does DeSmuME mean?
DeSmuME is a Nintendo DS emulator and the name is a play of words - DS Emu + ME (like FlashMe - firmware hack and PassMe mod-chip for DS)The name DeSmuME derives from the popular use of ME in Nintendo DS products by homebrew developers. So DeSmuME would equal DSemuMe. Other popular uses of ME include:
Its name is derived from emu which is short for emulator, DS and me. It's possibly supposed to mean 'DS emulator for me'.
How is the name DeSmuME pronounced?
Try: phonetically. 'dee-ess-emmyoo' isn't phonetic. Is it so hard? try 'dezz-myoom' or 'dezz-moom' or 'dehs-moo-mee'. You might also try the trick which enables us to pronounce the name of the director of the Sixth Sense as 'shamma-lamma-ding-dong' and use 'des-moomy-ding-dong-shaballa-smack'
Under what license is DeSmuME distributed?
DeSmuME is distributed under the GNU General Public License, or GPL: http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
Can I freely copy DeSmuME?
Yes you can, as long as you adhere to the license as specified in the GNU GPL.
Where can I report bugs?
In the official bug tracker. Feel free to post to the bug tracker as long as you are willing to take ownership of testing that bug and letting the developers know when it is resolved to your satisfaction. Just don't submit a bug report and run. You may also request features around the same location, too, but in the other trackers.
Can I attach files to bug reports I did not create myself?
SourceForge likes for folks to only respond on items they submit. If you see a ticket that represents something you are encountering, SourceForge doesn't necessarily want you commenting on that. The reasoning for this given by SourceForge is that they feel it is best to open your own ticket, which helps appreciate the extent of issues in many cases. The authors of DeSmuME may or may not agree with this point of view from SourceForge.
What is 'TAS'?
TAS is an acronym for 'Tool-Assisted Speedrun.' You can use DeSmuME to record your gameplay in TAS format. See http://tasvideos.org for more details on TAS.
What hardware features are emulated?
One last thing -- if buttons and labels and menus rendering on the 3d screen are obscured (for example, a button but no label is on it) then you may need to use the software rasterizer. Or you may need to use OpenGL instead. Each renderer has strengths and weaknesses, which is why both are provided.
Warning - As of june 2010, it has become suspected that our compact flash emulation has bugs which sometimes prevent access to the first subdirectory in the FAT filesystem; and that causes FAT images which are written to, to become corrupted. We need a FAT expert to help us out, as I think both bugs are related.Warning - As of september 2010, FAT support has been rewritten and indeed it fixed the bugs mentioned above, but it doesn't support LFN yet.
Does the GDB stub still work?
[Windows] It is present in the dev build.
How do I enable the GDB stub?
[Windows] Add #define GDB_STUB to src/windows/userconfig/userconfig.h which you have created according to the instructions in src/windows/defaultconfig/userconfig.h ; sorry for this confusing system, but that's how it is for now.
Where/what is IRC?
IRC is an on-line communications system. Mac os x server snow leopard download.
Information you'll need:
Programs you'll need:
Language:
Where is the manual?
Over here. It may not have the information that other entries in this FAQ promised that it would.
What is DLDI?
DLDI is a patching system for homebrew ROMs using libfat which makes DS homebrew much easier to write and much more user friendly. As you may know, there are many various flash cartridges for DS. These 'flashcarts' use different hardware, so to make a program run on all cards, you’d have to write support for each and every card into the program. But no-one needs support for any other cards than their own.So a libfat developer, chism, developed DLDI. The program itself knows nothing about the hardware. However, when a “DLDI patch” is applied, libfat can use this patch to know how to write to the flashcart. So, if one user has an M3 flashcart, and downloads a program, they could patch it with the M3 DLDI patch and the program would work with it. Then, another user with a Supercart could download it, apply the Supercard DLDI patch, and it would work on their flashcart, too. The same patch should let the flashcart work with any libfat based program.
How can I post a save file or AVI capture on the DeSmuME forum?
After you created it, you can upload it to a free external service provider like MediaFire (http://www.mediafire.com/), and then put the provided links to the page in the message you post on the forum.
How can I record an AVI with a gap between the screens?
Learn how to use virtualdub and avisynth. Then use the following avisynth script which we have developed for this purpose:
We really don't want to put any smarts into the DeSmuME avi dumper, preferring to do it with avisynth instead. It is a slippery slope, as there are about 50 things that people want avi dumpers to do and theyre better off learning how to do it outside the emu with other tools. To that end, if you have any particular needs regarding this do not hesitate to post in our forum and maybe we'll help you make a new avisynth script.
Here is a script that crops the movie down to just one of the screens
Here is a rather unimaginative re-working of the first script which sets the two screens side by side
There are more scripts and more pro users of avisynth for these purposes at this forum:
How can I post a large log or other text file on the DeSmuME IRC chat room?
Make use of an external text storage site, such as 'pastebin' (http://pastebin.com/), and post the url to it on the IRC channel.
What are the origins of DeSmuME?
DeSmuME is a freeware emulator for the Nintendo DS originally created by YopYop156. The original website was http://yopyop156.ifrance.com
Due to change in French laws regarding emulation YopYop decided to stop development of DeSmuME. However, he released the source under the GPL, and other programmers have picked it up and kept it under active development.
Yopyop said:
The latest statement heard from yopyop was:
However, when Guillaume later asked for permission to use the DeSmuME name, yopyop told a somewhat different story:
That can be translated to
You can get the full thread here: http://www.playeradvance.org/forum/showthread.php?t=385&page=9
SVN and CompilingWhere do I get svn builds?
emucr. Please note that these builds are unofficial and unsupported.
Why doesn't the DeSmuME team release pre-build SVN binaries ?
The DeSmuME team doesn't have trusted people to make the builds, and don't want to get involved on builds that could include whatever the author wants. Every newbie coder could do a version that, after 10 minutes of gameplay, for example, starts corrupting stuff from the hard disk. Also, anyone incapable of building it's own builds, probably isn't very helpful for submitting bug reports or helping the development team on SVN releases, so there isn't much point on them getting a SVN build.
How do I get the latest svn code and build DeSmuME myself?
See: Installing DeSmuME from source.
What is 'SVN' ?
svn is a developers tool. It's used to let multiple developers work on the same codebase without conflicts. If you're an end-user, don't worry about it. If you're a developer, see the question on how to get the latest svn code and build DeSmuME yourself. See wikipedia for more info.
What compilers are supported for building DeSmuME from source?How To Use Desmume Mac
I'm Compiling using MSVC Express On Windows, and I get the error : 'ml.exe' not found.
For some reason known only to the Man at Microsoft Who Makes Arbitrary Soul-Crushingly Inconvenient Decisions (or possibly to the Department of Goofups), ml.exe was not included in earlier downloads of MSVC++ 2008 Express Edition. Uninstall, redownload and install again. 'ml.exe' shoud be located in the 'Microsoft Visual Studio 9.0VCbin' directory.
Microsoft hid the visual c++ express 2008 installer and I can't find it.
It's there if you click around more. I'll save you time: http://download.microsoft.com/download/A/5/4/A54BADB6-9C3F-478D-8657-93B3FC9FE62D/vcsetup.exe
Homebrew, Development, and Technical QuestionsDesmume 0.9.10 Download Mac OsI have a patch, modification or other code addition
Please add them to the appropriate sourceforge tracker. Patches go to the 'Patches' tracker : http://sourceforge.net/tracker/?group_id=164579&atid=832293
I'm a developer, and would like to contribute to the codebase. What can I do?
To start you off in the right direction, the best thing you can do is join the developer team on IRC and discuss your intentions with the developers.
Desmume 0.9.10 Download Mac EmulatorIm not a developer, but would like to help out anyway. What can I do?
The most helpful thing you can do is use DeSmuME, learn its ins and outs, and learn how to compile svn builds. Then monitor it for regressions and report bugs. You can patrol the bug tracker for bugs which could use elucidation or which, based on your awareness of how the emulator is changing, might be fixed without us having specifically addressed the bug. Basically, be a super user. And hang out on irc. Also, adding to or perfecting the documentation in the wiki is useful. You could also watch for and answer questions placed on the DeSmuME forum.
What is this Lua stuff I see?
It is sort of a macro language for interacting with the running game software. Here is an example of it working with an NES game in another emulator, and youtubing for 'fceux lua' should suffice to explain it if you don't get the picture from this url: http://www.youtube.com/watch?v=1XNTjVScm_8
How do I easily capture the ASM code for troubleshooting purposes?
Search for LOG_ARM9 in ndssystem.cpp and uncomment it. You will also need to trigger the condition for logging by setting dolog=true. Beware that this is very verbose, and can dump around 100MBytes of logs per frame. Then redirect stdout to a file. I know it isn't easy but its what we have for now.
Where can I find technical details on the Nintendo DS and GBA?How can I do a printf to the emulator console?
You may use Ideas-style printf by executing SWI 0xFC with the null terminated string address in R0. More info here: http://www.console-dev.de/2009/05/17/print-formatted-text-to-ideas-debug-console/ ; or you may use No$GBA debug message format. libnds supports No$GBA messages.
Tell me about nitroFS or libFAT or compact flash emulation
libFAT has been working for quite some time, via MPCF DLDI as mentioned earlier in the faq.libnds argv is supported. This enables nitroFS to use libFAT to mount the nds rom, but it expects the rom to exist within the filesystem at fat:/rom.nds; if you supply a compactflash root directory equal to /path/to/ where your rom is at /path/to/rom.nds, (and of course ensure that the MPCF patch is operational), nitroFS will be able to initialize. Alternatively, use gbaslot-rom=path/to/rom.nds which will also support nitroFS via its gba-mounting mode.
See this File:Empty 128M fat image for desmume.zip for help making a compact flash image
Mac UsersCan DeSmuME be used on a PowerPC Mac?
You can use DeSmuME on a PowerPC G4 or G5, but it is officially unsupported due to certain critical bugs with the binary. In practice, running DeSmuME on a G4 will result in very poor performance. Even a Power Mac G5 2.5GHz Quad will struggle to run any games that are more complicated than Phoenix Wright: Ace Attorney.
Are DeSmuME files created on my Mac compatible with DeSmuME files created on Windows?
Yes, all files created with DeSmuME files are cross-compatible between Mac and Windows.
Where are DeSmuME's file directories located in OS X?
Use the menu option 'File > Reveal Game Data Folder in Finder' if you want to access DeSmuME's file directories. Currently, Mac DeSmuME stores all of its files in '~/Library/Application Support/DeSmuME', but this location may change in future versions.
Desmume DownloadsWhy doesn't a menu option or tool exist in my Mac build?
Because making portable tools and platform harnesses are not our cup of tea and so a developer puts a feature into whichever ports he cares about. This policy is never going to change, although some features might migrate to other platforms over time. Better check the manual.
Linux UsersWhy doesn't a menu option or tool exist in my Linux build?
Because making portable tools and platform harnesses are not our cup of tea and so a developer puts a feature into whichever ports he cares about. This policy is never going to change, although some features might migrate to other platforms over time. Better check the manual.
Retrieved from 'https://wiki.desmume.org/index.php?title=Faq_0_9_10'
Use DS ROM files to play games from the original DS console. These can be downloaded from the internet and loaded into DeSmuME. After a short setup, get right to gaming.
Versatile gamingPlay games on your Mac with DeSmuME, an emulator for the Nintendo DS, and jump back into your childhood.
Emulators, like DeSmuME, load up games for consoles that you might not own. It boots a false version of the system you need to run a certain game, making that title compatible even though you’re playing it on a computer. This program focuses on the DS games. The developers behind the program made it compatible with hundreds of ROMs, and most of them are available online. If you can get past the morality of using paid software for free, this application is a dream.
There are a few steps you need to take before you can bounce to the chimes of classic games and their nostalgia. The initial setup is a bit complicated, making it a barrier to novice computer gamers. However, once you’ve gotten past this first part, jumping into games is a breeze. The interface is very intuitive and makes for a comfortable experience. Also, the titles run smoothly.
Sadly, some Macs will struggle to work with DeSmuME. The emulator is currently only compatible with Intel Macs, meaning some older ones are left out. In fact, while most games run very well on this emulator, sometimes the performance is black and white. Either the title will perform smoothly, or the entire thing collapses and crashes.
Where can you run this program?
This emulator runs on Mac OS X. It’s also available for Windows XP and Vista.
Is there a better alternative?
No. Other emulators, like RetroArch, might be more lightweight, but DeSmuME has them beat with its plethora of features.
Our take
DeSmuME is an easy to use emulator, filled with features for players and developers alike. It’s a great choice.
Should you download it?
Yes. If you’re interested in mashing some buttons in your favorite old games, you’re looking in the right place.
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December 2020
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